game PlayStation 3 » Splinter Cell Conviction Box Cover
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Splinter Cell Conviction box art cover
By avatar agent471 2 on November 22nd, 2010
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[ Box updated on November 22nd, 2010 ] [ original ]

comments Splinter Cell Conviction Box Cover Comments


Comment on agent471's Splinter Cell Conviction Box Art / Cover.

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agent471 2 [ 9 years ago ]

nothing much to say here...
creds to legoslayer for the sam fisher in the two sides, creds to vgboxart for the guy in the front and cred to exileranger for the back where the baddy is cept as hostage. The rest from google.
comments,faves and criticism deeply appreciated.

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agent471 2 [ 9 years ago ]

oh yeah also creds to deviuxs for temp and officla psds for screenshot border.
cool right...

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FMD 7 [ 9 years ago ]

I'm gonna give you some criticism. Not to offend. :D

-Ok, so first of all, you have Sam Fisher o the box too many times. There are 3 on the cover. You could maybe put in 1 Sam Fisher on the cover then some other important characters.

-I also noticed that you used the same image for the backgrounds of both sides.

-You also forgot to put in what it was rated for on the back in the "ESRB Mature" box on the back but that usually doesn't effect the look of the box.

-The text on the back is a cool choice of wording but it could use a better font.

-The "Ubisoft" logo is a bit low quality.

I hope none of this makes you mad, I just want to help. This is a nice box though you can improve.

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lowalk 17 [ 9 years ago ]

I agree with what #3 said, and also that the blood around the screen shots is cool, but doesn't suit the game or the type of cover you've designed also you need more than just "The Sam Fisher you know is dead" you need something describing the game.

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agent471 2 [ 9 years ago ]

i've took in your feedbacks and have updated the box into this.
tried my best

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photoshopfather 27 [ 9 years ago ]

#5, I'm sorry but this is of very low quality. The template is stretched and really bad. The background looks like it was re-sized from something like 200x200. The logo looks off. The renders don't match. The text is too generic (not fitting the game). Screens are too plain.

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