Image quality is the main concern here. When working with games that have limited artwork in both quality and quantity, it's better to simply adapt to the size rather than upscale it and deal with incredibly blurry images. It's clear when comparing the front image to the logo.
Putting the quality aside, your back layout is a definite improvement over your last case. There's not too much text, it's legible, and the screenshots are clearly visible and unobstructed. I'd suggest reducing the screenshot size and adding a third image, as three is the standard number most back covers have.
Again, my main issue is the artwork being very low-res. Try clearing up that issue and you'll have something here.
My newest box :)
i was bored xD
well what do you think?
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no comments? D:
i was working 2 hours on it D:
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Image quality is the main concern here. When working with games that have limited artwork in both quality and quantity, it's better to simply adapt to the size rather than upscale it and deal with incredibly blurry images. It's clear when comparing the front image to the logo.
Putting the quality aside, your back layout is a definite improvement over your last case. There's not too much text, it's legible, and the screenshots are clearly visible and unobstructed. I'd suggest reducing the screenshot size and adding a third image, as three is the standard number most back covers have.
Again, my main issue is the artwork being very low-res. Try clearing up that issue and you'll have something here.
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#3, i shall see what i can do :)
anyone else who wants to share thier toughts? :D
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it cool thank you
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